Warpigstudios is always on the lookout for highly motivated, mature,
and talented folks who want to work with great people on projects that
inspire them. If you're interested in what we're doing here at Warpigstudios,
contact us and let us know!
We're currently looking for candidates to fill the following roles:
Freelance 3D Character Artist
We are always in need of talented, multi-skilled 3D Artists
to help us bring our game characters to life.
Requirements: Model and texture high quality, high and low
poly character content based on concept art while adhering to technical requirements
set by the project. Work with the project's Lead Artist(s) to fulfill the primary
feature requirements of the game, and contribute to our goal of reaching the project's
vision. Working knowledge of normal mapping and the different methods of creating them
is essential. Also required is a willingness to observe, absorb, and modify own work
based on artistic criticism while working remotely and corresponding with team leads
via appropriate forms of electronic communication.
Software: XSI, 3D Studio Max, Maya, and/or ZBrush preferred. Photoshop, Painter, or DeepPaint3D
* Applicants for this position should provide a portfolio of previous work at the time of application.
Web portfolios are preferred, but CDs are also an acceptable format. If you do not provide a portfolio
or web-link, your resume/application will not be considered.
Freelance 3D Artist
We are always in need of talented, multi-skilled 3D Artists
to help us realize the vision of our game worlds.
Requirements: Build high quality "realistic" content with
accurate scale and proportions ranging from architectural elements to props and vegetation.
Work with the project's Lead Artist(s) to fulfill the primary
feature requirements of the game, and contribute to our goal of reaching the project's
vision. Working knowledge of normal mapping and the different methods of creating them
is essential. Also required is a willingness to observe, absorb, and modify own work
based on artistic criticism while working remotely and corresponding with team leads
via appropriate forms of electronic communication.
Software: XSI, 3D Studio Max, Maya, and/or ZBrush preferred. Photoshop, Painter, or DeepPaint3D
* Applicants for this position should provide a portfolio of previous work at the time of application.
Web portfolios are preferred, but CDs are also an acceptable format. If you do not provide a portfolio
or web-link, your resume/application will not be considered.
Freelance Rigger/Animator
We are also looking for a skilled rigger and animator
who can breathe life into our characters.
Requirements:
Build high quality motions through key frame animation and/or editing motion capture data.
Work closely with the Lead Artist and Producer to address all issues related to the project’s
animation. Experience in character rigging, skinning and weighting is required. Strong skills in
animating humans, animals, and/or objects such as weapons or vehicles should be apparent in portfolio.
3D modeling and texturing skills a strong plus.
Software: XSI, 3D Studio Max, and/or Maya preferred.
* Applicants for this position should provide a portfolio of previous work at the time of application.
Web portfolios are preferred, but CDs are also an acceptable format. If you do not provide a portfolio
or web-link, your resume/application will not be considered.
To apply for any of the above positions, or even a position that you do not see listed above, please
email your resume, URL, and/or work samples.